The basic structure of a vertically and horizontally
integrated cross media company.
Along the vertical axis are the conglomerate company’s other
companies that have the ability to plan and produce a media product, and
facilitate the audience to access download and watch the product.
Along the horizontal axis there will be a number of subsidiary
companies across various media sectors that will be utilised to ensure the
product has maximum exposure to the public.
In regards to the film sector Lucy Kung also calls vertical
and horizontal integration the film value.
In the United Kingdom, the
term "public service broadcasting" refers to broadcasting intended
for public benefit rather than to serve purely commercial interests.
Cross-media marketing is a form of cross-promotion in
which promotional companies commit to surpassing traditional advertisement
techniques and decide to include extra appeals to the products they offer.
In microeconomics and management, vertical
integration is an arrangement in which the supply chain of a company is owned
by that company. Usually each member of the supply chain produces a different
product or service, and the products combine to satisfy a common need.
Horizontal integration is the process of a
company increasing production of goods or services at the same part of the
supply chain. A company may do this via internal expansion, acquisition or
merger. The process can lead to monopoly if a company captures the vast
majority of the market for that product or service
Video on-demand is a form of video media
distribution that allows users to consume TV and movie content whenever they
choose, instead of having to watch shows at a scheduled broadcast time. During
the 20th century, the major form of media distribution was broadcast in the
form of over-the-air programming.
Interaction or cooperation of two or more
organizations, substances, or other agents to produce a combined effect greater
than the sum of their separate effects.
Media cross-ownership is the common ownership
of multiple media sources by a single person or corporate entity. Media sources
can include broadcast and cable television, film, radio, newspaper, magazine,
book publishing, music, video games, and various online entities.
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